//
// Created by yunnan xu on 2021/6/12.
//

#ifndef ANDROIDGRAPHICSDEMOS_BONE_H
#define ANDROIDGRAPHICSDEMOS_BONE_H

#include <string>
#include <vector>
#include <glm.hpp>


class Bone {
public:

    Bone(const char * name, float * mat);

private:
    std::string bone_name;
    glm::mat4x4 transform;
};


#endif //ANDROIDGRAPHICSDEMOS_BONE_H
